![]() Also needed is a more consistent density no matter what the tiers enemy types are. They need to seriously up the credit given for felling the more tanky enemies who use inherent abilities such as stun, knockback, teleport, thunderstorm, charge etc.specifically many Act IV and V enemies. They need to adjust tougher monsters to compare with these zombie Grifts, not nerf our beloved walking dead to a point where they're seen as simply being a roadblock. ![]() Frankly, impromptu zombie apocalypses are pretty damn fun, and I don't think they should do anything to take away from that. The wrong idea would be for them to simply scale down "Credit" for zombies/skeletons. A great illustration of the most glaring issue with the GR process, an implementation proposed to us as competition, yet rife with numerous RnG based issues that make luck more and more paramount the higher you go.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |